- Aces- a bet that indicates you think the next roll will be a sum totaling 2
- Any Craps- a wager that the next roll will be 2, 3, or 12
- Any Seven- betting the next throw will be a seven
- Arm- a term for players so good at the game, they thrown off the house advantage. Arms tend to win, and win, or place bets accordingly so as to do very well at the game. People referred to as arms, can either be very, very lucky or it could just be a term that’s developed through casino lore. In either case, casinos take precautions such as having the dice thrown against the far wall to ensure a totally random outcome, and prevent phenomenon such as arms.
- Back Line- Don’t Pass Line
- Bank Craps- what we refer to popularly in casino gambling is formally known as Bank Craps, as the players can only play against the house. There is a game titled Craps, in American private gambling circles, in which the gamblers play against one another.
- Betting Right- betting on the Pass Line and Come bets
- Betting Wrong- betting on the Don’t Pass line and Don’t Come bets
- Big Eight- you think an 8 will be rolled before a 7
- Big Six- you think a 6 will be rolled before a 7
- Big Red- equivalent to Any Seven
- Boxcars- betting on a roll totaling 12, to be noted that the only way that can happen is with a pair of 6’s- aka boxcars, the very last cars on a train.
- Boxman- the casino staff member who sits in the center of the table, inbetween the two dealers, with his back to the gallery. He is responsible for the chips on the table.
- Buffalo- placing bets on all the hardways and Any Seven
- Buy Bet (also known as Buy and Lay bet)- giving the house a 5% commission so that you will be paid correct odds for a place bet. Their made the same way place bets are made, but at corrected odds.
- C and E bet- a bet placed for one roll only that the next throw will result in any craps (2, 3, 12) or an 11.
- Capped Dice- non-standard, crooked or altered dice.
- Cold Table- a table that is said to have gone cold, does not have many winners at the table. Points aren’t being made, and essentially the house is taking the gamblers’ money pretty easily.
- Double Odds- double the original Pass, Don’t Pass, Come, Don’t Come wagers.
- Easy Way- a roll totaling 4, 6, 8, 10 with each die being different than the other.
- Edge- the advantage that the house holds always, over any player making wagers
- Fade- applicable more in craps, the private game, than in bank craps as it is played in casinos. It is to meet the bet of an opposing player. Before his first roll, the shooter will make a bet, and the other players will fade it (bet against the shooter up to the amount of the original wager.) The shooter must take back any surplus of his bet that is not faded, that is not matched. If the shooter loses, the other players will 2:1.
- Field Bet- a wager on 2, 3, 4, 9, 10, 11, 12
- Free Odds bet- taken at true odds.
- Front Line- also known as the Pass Line
- Hardway- betting that 4, 6, 8, 10 will be thrown as pairs of the same number (2-2, 3-3, etc) before they are thrown as not-pairs, and before a 7
- Hi-Lo- that the next roll will be either a 2 or 12
- Hope Bet- A one roll bet on a unique dice combination
- Hoping Hardway- a 2-2 (totaling 4) hope bet
- Horn bet- a bet on 2, 3, 11, and 12 with the same amount
- Horn High Bet- the bet amount is split into 5 pieces. Two pieces are attributed to the high number 12, and the other 3 apply to the lower numbers: 2, 3, and 11
- Hot table- as the opposite of a cold table, a hot table is experiencing winning streaks. Players are doing well in beating the odds, and subsequentially the house. Most shooters on a Hot table are making their point.
- Insurance bet- two or more wagers are made that would partially cover the other, so that in the case of a loss, there is also a partial win with another bet.
- Juice- also known as vig or vigorish. This is the commission taken by the casino, the house edge.
- Lay bet- betting against a number. You are wagering that a particular number will not be thrown before a 7 appears.
- Lay Odds- Additional odds are bet against the dice.
- Line Bet- a bet on the Pass or Don’t Pass lines
- Little Joe- slang for a hard 4, when the combination 2-2 are thrown
- Marker Puck- the round, hard plastic disk that the dealers use to mark a point number once it’s been designated. It’s black and white, with the words “On” or “Off” on either side- “On” indicating a point number is in active play, “Off” designating that no point number is being sought.
- Midnight Roll- a bet for 12, active for one roll only.
- Natural- before and on the Come Out roll, a natural refers to a throw of 7 or 11, which will dictate immediate wins or losses. (Natural eleven or natural seven)
- Off- indicates that some bets will be safe on the next dice roll
- One roll bets- these are bets that are only active for the next dice roll. They are pulled from the table after being paid out, or lost. Players may make the same bet on the next roll.
- Outside numbers- refer to 4, 5, 9, and 10
- Parley- increasing the bet from roll to roll, usually doubling it. Also refers to when winnings are paid out on a wager, and the gambler chooses to “let it ride,” or let the total act as the wager on the next roll.
- Payoff- the ratio by which winnings are paid to the gambler
- Place bet- when you are betting that a place number, or a point number, will be thrown before a 7 comes out.
- Place numbers- numbers designating a point: 4. 5. 6. 8. 9. 10
- Playing the Field- another way of saying you are placing a field bet- in which you are wagering the next roll will be a 2, 3, 4, 9, 10, 11, or 12
- Point/ The Point- the number that is established and determined by the Come Out roll. The point becomes the object of the game- once it is established by rolling either a 4, 5, 6, 8, 9, or 10- the intention is to roll that same number again before a 7 turns up in that game.
- Point Number- one of the numbers 4, 5, 6, 8, 9, 10 that is established by or soon after the Come Out roll.
- Press a bet- to double an existing wager
- Proposition bets- refers to the bets to be made in the center of the table- including all hardways and one-roll bets (those bets that only stand for the next roll of the dice.)
- Rail- curved wood that tops the walls of the craps table, fitted so that gamblers’ chips are kept in the grooves.
- Right bettor- someone who wagers that the dice will pass, or win. He is betting that the shooter will make his point successfully.
- Seven Out- a seven out ends a game. It is when the shooter throws a dice combination totaling 7 before he or she makes his point. A seven-out also passes the dice onto a new shooter for a new Come Out roll.
- Shooter- the player whose turn it is. The shooter throws the dice for the given game. New shooters are chosen in a clockwise fashion after a game ends with a seven-out.
- Snake-Eyes- when both dies come up with a single dot, totaling 2.
- Stickman- the casino staff member who manages the dice, with a long wooden pole, bent at a 90 degree angle on the end. He stands in the middle of the craps table, on the outside, opposite of the boxman and dealers. He also manages the proposition bets in the center of the table.
- Toke- a monetary tip given to a dealer
- The Hard Way bet- the original term for what are now commonly referred to as Hardway bets. Going for a number the “hard way” means the double of one number, one on each die- dice showing a 3 and a 3, for example. Any other combinations are referred to as the “easy way” such as a 5 and a 1 to achieve the same score of 6.
- Three-way craps- a wager on which you place three chips on the table- one on two, one on three, and one on 12, respectively.
- Vigorish (Vig) – the commission taken by the casino. The house edge.
- Working- refers to situations in which the next roll will put some of the bets on the table at risk.
- Whirl bet- betting on the numbers 2, 3, 7, 11, 12 (all or some) simultaneously with the same amount
- Wrong bettor- someone who is betting against the success of the shooter, who bets on the Don’t Pass and Don’t Come lines. He thinks the shooter will seven-out before the point is made.
- Yo- also heard as yo-leven. A substitute call for the number eleven.
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